var secs = null;
var timerID = null;
var timerRunning = false;
var delay = 500;
var urlPrev = document.location.href;
var languagePrev = null;

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 99999;
    StopTheClock();
    StartTheTimer();
}

function StopTheClock()
{
    if(timerRunning){
        clearTimeout(timerID);
    }
    timerRunning = false;
}

function StartTheTimer()
{
    if (secs==0)
    {
        InitializeTimer();
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
     //   alert("You have just wasted 10 seconds of your life.");
    }
    else
    {
        self.status = secs;
        secs = secs - 1;
        timerRunning = true;
        timerID = self.setTimeout("StartTheTimer()", delay);
        timerID2 = self.setTimeout("checkUrl()", delay);
        //timerID3 = self.setTimeout("checkLanguage()", delay);
    }
}

function getUrl(){
	return document.location.href;
}

function checkUrl(){
	urlTemp = getUrl();
	
	if(urlTemp != urlPrev){		
		//alert("urltemp : "+urlTemp+" prev : "+urlPrev);
		var split = urlTemp.split("#");
		var darabszam = split.length;
		var kell = darabszam - 1;			
		urlPrev = urlTemp;
		//alert(" kell : "+split[kell]);
		//sendToActionScript(split[kell]);                    
		
	}
}


	function thisMovie(movieName) {
          if (navigator.appName.indexOf("Microsoft") != -1) {
              return window[movieName];
          } else {
              return document[movieName];
          }
      }
      function sendToActionScript(value) {
          thisMovie("main_flash").setSwfUrl(value);
      }
      
      
$(document).ready(function(){
	InitializeTimer();
	//languagePrev = getLanguage();
});
